Autor Wątek: Codex Daemonica rumors  (Przeczytany 12526 razy)

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Offline Maeglin

Codex Daemonica rumors
« dnia: Styczeń 15, 2008, 03:21:21 pm »
Cytat: "danograb"
HQ

Bloodthirster- very strong, best stats in the book, in assault phase he can Instant Kill a space marine character in close combat
- his Initiative is like a marine.
- Mortal Strike: Range 12 S7 AP 2 weapon (possibly a whip)
- when assaulting he gets S8
- has furious charge and 2+ inv save against psychic power and force weapon, wings and chaos armour.
- 5 attacks possibly WS10
- Costs like a land raider
- Plastic Model likely

Great Unclean One
- has feel no pain, immune to instant death, T6 I2 and slow and purposeful.
- Relatively bad compared to other GD
- has breath of chaos and aura of decay(see below)
- poisoned 2+ wounding attacks
- WS 6 and “1 more attack”
- Costs like a well tooled out falcon

Lord of change
- is very powerful: has a sort of force weapon, all the tzeentch gifts and shooting powers, he can shoot 3 times at 3 different target
- has 3+ Inv. save
- costs like a land raider

Keeper of Secrets- is weaker than a bloodthirster but has more attacks (possibly 6-7) and shoots a "Lash" like power
- can Hit and Run and has assault and defensive grenades, plus Fleet.
- Very good stats, the hightest initiative in the game (10 likely)
- Can shoot 2 times.
- has range 18" S4 AP 3 Assault 3 and the Pavane of Slaanesh (lash like power)
- costs like a great unclean one
- plastic model likely

(Undivided Greater Daemons only a Special Character)
Skarbrand, the Exiled One
He has a Chaos Armor, Furious Charge and a Special Rule called Burning Hatred.


Herald (2 for 1 slot)
- you can have Heralds of any combination of the gods you like (eg. Can have Nurgle and Tzeentch heralds in the same HQ)
- No Undivided Heralds
- Chariots are herald only and change the stats of the Herald and they loose their independent character status

Nurgle Herald:
- Daemonic Gift: Plaguesword: not like the one in old chaos codex
- Feel no pain and slow and purposeful
- May ride palanquin of nurgle
Options:
- noxious touch: wound 2+ in HtH
- Cloud of flies: like having assault and defensive grenades.
- aura of decay: a S2 AP – autohitting Shoot in HtH to all model in 6" like CSM power
- breath of chaos: Spray template weapon
- Unholy might: +1 strength
- Chaos icon

Slaneesh Herald:
- Daemonic gift: Rending claws
- May have mount of slaanesh or chariot
Options
- Chaos icon
- soporific musk: -1att one enemy in HtH
- Transfixing gaze
- Something(?) of slaanesh
- Some more stuff not shown in WD.

Tzeentch Herald
Daemonic Gift: Daemonic Gaze
- May take disc of tzeentch or chariot
Options:
- we are legion: it allows to shoot at two different target with different weapon
- Soul Devourer: Psychic (Force?) Weapon
- Master of Sorcery: Can shoot 2 times with different weapons (i.e. monstruos creatures can shoot 3 times)
- Bolt of tzeentch: Str 9 AP 2 assault 1
- Breath of chaos
- Chaos icon
- Boon of mutation: turning into spawn, like chaos power

Khorne Herald
Daemonic gift: hellblade
Furious Charge
May take juggernaught or chariot
Options:
- Blessing of the blood God: 2+ inv save against psionic power and force weapon
- Chaos armour: 3+ save (remnants of power armour)
Chaos icon
- Unholy might: +1 strength
- Fury of khorne
- Death strike


ELITE

Flamers

Flesh hounds (w/special character)

Fiends of Slaanesh
- have 2 wounds and are immune to instant death.
- they are beasts.
- 4 rending attacks on the charge
- I5 and hit and run

Beast of nurgle- are like very toxic, tough but slow spawn... (FNP and poisoned attack)
- can do a tremendous ammount of attacks (D6)
- Costs over double a marine

TROOPS

- The troop choices are very cheap (not as an ork but cheap)
- One (or sometimes more) models may be upgraded with a gift.
- One can be upgraded to be a musician with an Instrument of Chaos which makes you win a melee fight by one wound if the result is a draw. Very cheap.

Daemonettes
- fleet and rending
- are the best choice not only for rending, but for their cost.
- 5-20 per unit
- cost less then Lesser Daemon in CSM codex (possibly same as a firewarrior)
- As many attacks on the charge as harlequins
- S3 T3


Bloodletters
- PW and FC
- cost a bit less then a Chaos space marine (possibly same as lesser daemon)
- no armour save
- have the toughness and strength of a Space Marine
- 5-20 per unit
- WS5
- one Bloodletter may be given Rending, upgrading him like he were a Champion (his stats are unchanged).

Plaguebearers
- FNP, Posioned Weapons, Slow and Purposeful
- cost less then Lesser Daemon in CSM codex
- 5-20 per unit
- have toughness one point more then lesser daemons

Pink Horrors (w/special charcter)
- Special character (the Changeling)
- Shooting one: shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
- cost less then a Chaos space marines
- 5-20 per unit

furies
- Count as FOC slot, but not towards mandatory troops choice

nurglings
- they cost like an ork
- worse stats than an imperial guardsman
- they do not have FNP, only the Swarm rule
- 2 wounds
- squad size 4-7
- like fire warriors in combat
- Count as FOC slot, but not towards mandotary troops choice

FAST ATTACK

Bloodcrushers
- 4+ armour save

Seekers of Slaanesh
- are mounted daemonettes not the SoC one.
- they have daemonettes stat plus 1 attack and are cavalry

Screamers
- are jetbikes, interesting choice with upgrade, suck without.


HEAVY SUPPORT

Soulgrinder (modified Defiler)
- 2 close combat weapons, one Mawcannon (whitch can be ugraded) and a Reaper.
- Is a walker
- Costs like a defiler
- 4 attacks and a “harvester” built into one of its ccw.
- the Mawcannon has a 'Vomit' weapon profile which can be upgraded to 'Tongue' weapon or to 'Phlegm' weapon.
- not markable

Daemon Prince (very customizable choice)
- Daemon Prince Stat are lower then the CSM one, is cheaper, but can buy upgrade to become an HQ choice.
- Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base.

SPECIAL CHARACTERS

There are 3 special Greater Daemons (one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Heralds (one for each God)

Nurgle Greater Daemon Character
- Kugath the plaguefather
- has two special rules: Blessing of Pus and nurgling infestation

Nurgkle Herald Character
- Epidemius

Slaneesh Herald Character
- the Masque
- special rule called the eternal dance and a inv save of 3+
- can shoot two Lash of submission like powers for shooting phase

Tzeentch Greater Daemon Character
- Oracle of Tzeentch
- is a monstruos creature with 1 wound (possibly some strange rule)


GENERAL RULES:

All Daemons have Invulnerable save, can be placed in deep strike and have immunity to instant death.

All codex entries (yes, even the Soulgrinder) are daemons.

They can't be included in Chaos Space Marines armies, they are an independent force.

A full God army can be made, the strength of the force varies for the chosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)


ICONS:
Daemons can be placed all in deep strike, and than enter in play at 6" from an icon and assault.
Possible deployment/entering play will be: half the army will have to start in reserve to be summoned by those starting on the board.

Icons are available to:

Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince

It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer)


OTHER:
- no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbike)
- there are no psychic powers, only shooting weapons. This is one of the strongest things in the list
- there are no daemonic weapons for normal HG, don't know for special one.
- Nugle sucks very bad. It's very tough but slow like hell and can go only in HtH to do some damage, but only GD and DP negates saves
- Nurgle DP is a must for all-Nurgle armies
- Virtually Tzeentch can deploy up to 17 (seventeen!) S9 AP2 Assault1 shots...
- Screamers will not have access to Icons, thus preventing daemon bomb.


jestem zdziwiony że jeszcze się to tutaj nie pojawiło. tak czy inaczej plotki plotki i jeszcze raz plotki. enjoy !

Offline Hunter Killer

Re: Codex Daemonica rumors
« Odpowiedź #1 dnia: Styczeń 15, 2008, 05:33:39 pm »
Cytat: "Maeglin"
Cytat: "danograb"

They can't be included in Chaos Space Marines armies, they are an independent force.

Czyli że to oddzielna armia...nie mam więcej pytań.  :roll:
Walka to nie tylko siła ognia, to także, a może przede wszystkim, myślenie.
There is no 'overkill'. There is only 'open fire' and 'I need to reload' - motto Tau


Offline Isengrim

Re: Codex Daemonica rumors
« Odpowiedź #2 dnia: Styczeń 15, 2008, 05:46:02 pm »
Cytat: "Hunter Killer"
Cytat: "Maeglin"
Cytat: "danograb"

They can't be included in Chaos Space Marines armies, they are an independent force.

Czyli że to oddzielna armia...nie mam więcej pytań.  :roll:


To akurat zadna nowosc...
Klerykał i filosemita
Młotek 2010 :-)

Inquisitor_Matematicus

  • Gość
Re: Codex Daemonica rumors
« Odpowiedź #3 dnia: Styczeń 15, 2008, 08:48:43 pm »
Cytat: "Isengrim"
Cytat: "Hunter Killer"
Cytat: "Maeglin"
Cytat: "danograb"

They can't be included in Chaos Space Marines armies, they are an independent force.

Czyli że to oddzielna armia...nie mam więcej pytań.  :roll:


To akurat zadna nowosc...


Pytanie czy będzie możliwość zastosowania zasad sojuszników...

Offline Hang Man

Codex Daemonica rumors
« Odpowiedź #4 dnia: Styczeń 15, 2008, 09:19:54 pm »
Cytuj
One can be upgraded to be a musician with an Instrument of Chaos which makes you win a melee fight by one wound if the result is a draw. Very cheap.


Skąd my to znamy... :?
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

Offline Isengrim

Codex Daemonica rumors
« Odpowiedź #5 dnia: Styczeń 15, 2008, 09:24:53 pm »
Cytat: "Hang Man"
Cytuj
One can be upgraded to be a musician with an Instrument of Chaos which makes you win a melee fight by one wound if the result is a draw. Very cheap.


Skąd my to znamy... :?


Posiadacz Magicznej Fujary Slaanesha wygrywa...  :roll:
Klerykał i filosemita
Młotek 2010 :-)

Eman

  • Gość
Re: Codex Daemonica rumors
« Odpowiedź #6 dnia: Styczeń 15, 2008, 09:50:55 pm »
Cytat: "Inquisitor_Matematicus"
Cytat: "Isengrim"
Cytat: "Hunter Killer"
Cytat: "Maeglin"
Cytat: "danograb"

They can't be included in Chaos Space Marines armies, they are an independent force.

Czyli że to oddzielna armia...nie mam więcej pytań.  :roll:


To akurat zadna nowosc...


Pytanie czy będzie możliwość zastosowania zasad sojuszników...

To pogrubione oznacza, ze raczej nie ;)
Cze !!!

Offline jachu_ka

Re: Codex Daemonica rumors
« Odpowiedź #7 dnia: Styczeń 18, 2008, 09:25:59 pm »
Cytat: "Maeglin"
Great Unclean One
- has feel no pain, immune to instant death, T6 [...]

GENERAL RULES:
All Daemons have Invulnerable save, can be placed in deep strike and have immunity to instant death.


hehehe, potrojne zabezpieczenie. pewnie nowi eldarzy beda mieli zasade "Instant kill D3 times"

mąka krupczatka
<- ikona prawdziwego kasztaniarza.

Sancho

  • Gość
Codex Daemonica rumors
« Odpowiedź #8 dnia: Styczeń 19, 2008, 11:18:07 am »
autor rumorsow mogl napisac i w 10 miejscach : "immune to instant death" co nie oznacza ze w deksie bedzie tak samo. :p

BTW - mi sie podoba. genialny klimat armii :D

Offline Dawid Taal

Codex Daemonica rumors
« Odpowiedź #9 dnia: Marzec 12, 2008, 11:29:24 pm »
Zajebioza klimat = rydwany w 40stce:P
Death to the False emperor"

Offline moo88

Codex Daemonica rumors
« Odpowiedź #10 dnia: Marzec 13, 2008, 08:41:22 am »
Ale figurki nie powalają.


Mama powiada: Magia to magia i już
-= Show ME what you've got =-

www.hania-dentysta.pl

Offline krawat

Codex Daemonica rumors
« Odpowiedź #11 dnia: Marzec 19, 2008, 10:36:23 pm »
jak ploty odnosnie princow sie podtwierdza to bedziemy mieli cyrk swiniakow
ZAPINAMY

Offline Asmodean

Codex Daemonica rumors
« Odpowiedź #12 dnia: Marzec 20, 2008, 10:03:31 am »
DP na 100% jest w HS, mozecie mi zaufac  :badgrin:
<wrota>PKP zagina czasoprzestrzeń. Można wyjechać z Poznania pociągiem do Krakowa o 7:20 i zdążyć na pociąg do Warszawy o 6:50

Offline morkai

Codex Daemonica rumors
« Odpowiedź #13 dnia: Marzec 20, 2008, 01:56:16 pm »
Cytat: "Sancho"
autor rumorsow mogl napisac i w 10 miejscach : "immune to instant death" co nie oznacza ze w deksie bedzie tak samo. :p

BTW - mi sie podoba. genialny klimat armii :D


A mógłbys mi Sancho przybliżyć, gdzież jest zarówna ta genialność jak i klimat?  :p

Inquisitor_Matematicus

  • Gość
Codex Daemonica rumors
« Odpowiedź #14 dnia: Marzec 20, 2008, 02:39:51 pm »
Cytat: "morkai"
klimat?  :p


Moment ta armia z założenia miała być nie klimatyczna. :p

Może allied by coś poprawił ale powodu GW chyba były jasne: "Coś trzeba zrobić z graczami, którzy mają wiaderka demonów" :p