Na angielskim forum odpowiedzieli na moje prosby i uchylili nieco rabka tajemnicy jesli chodzi o orkijskie pudlo klanowe. Oto pare informacji:
Hero #3: Carbone the goblin
10, 3, 2-3, 3-5, 3, 4, 2, harassment, survival instinct, 46 pts
He' equipped with an experimental flamethrower that can fire either as an artillery weapon (15-30-40 str 5) or an area (card sized) weapon. It's a naphta weapon.
Jeden z celniejszych "orczych" strzelców:) całe 3 dodatkowo ma nękanie no i miotacz ognia:)
HERO # 4 Tamaor the Vulture, orc adept
10, 3, 3-5, 4-5, -, 5, 5, brutal, PO 5
Item: the vulture wings
with this item equipped Tamaor gets the jump ability and gets a+2 on his rolls to disengage from a melee. With the wings equipped Tamaor cannot be fielded as a scout, but if he's also has the vulture totem his leadership gets a bonus of 5 cm.
Jeden z lepszych orkijskich magów całe 5 punktów magii:)
SPELLS
Faithful dream (16 pts, 3 gems)
Allows a wizard to roll 2 dices and chose one of them for his mana recovery (lasts for the entire battle). If the wizard is slain the spell attaches itself to the nearest allied wizard.
Immortal ghost (21 pts, 4 gems)
Can be cast when a friendly orc (no character) is slain. If the spell it's successful the model comes back to life, all his wounds are healed and can't be killed anymore. The resurrected orc is eliminated if he gets an exeptional wound or by a spell or effect that removes the model from the tabletop. At the end of the turn rolla dice: 1-4 the resurrected orc dies, 5-6 he keeps on living for another turn.
Taki orkijski "Guardian angel"
Carrion-eater cloud (18 pts, 4 gems)
The spell creates a cloud (card sized) of carrion eating insects, the cloud has a movement of 20 and is activated with the wizard card. The cloud works as an obstacle but cannot move over a model. If a model is slain within 10 cm of the cloud, the cloud gets a token (max 10). If an orc wizard touches the cloud he can convert the tokens into gems. The spell is reserved to Tamaor and he can control only one cloud at a time.
Unholy revenge (19 pts, X gems)
It must be cast at the beginning of the movement phase and alasts a turn. The spell can only be cast on an enemy model with the regeneration, toxic or mutagenic abilities. The model suffers a strenght/X wound whenever he activates one of the 3 abilities.
A to oczywiscie morderstwo na alchemików - ogranicza radosnie zdolność mutagenic